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Blood Sampling - A Discussion.

 
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Mad Dwarf



Joined: 09 Oct 2003
Posts: 1595

PostPosted: Sat Nov 11, 2017 9:25 pm    Post subject: Blood Sampling - A Discussion. Reply with quote

How good is Blood Sampling?

Quote:
Blood Sampling - Uses AWR. Prerequisite: Blood Reading (3).
By sampling a person’s blood, the PC can create such a strong link to the blood “donor” that he or she can take on some aspects of the person being sampled.
If the person being sampled is very talented in some area, the Bleeder temporarily gains a certain intuitive “feel” for that area. No specific knowledge is gained, only a feel for the right way to do things. This works on anything from a master martial artist to a master computer programmer.
This is one of the most pleasurable things a Bleeder can do and may be psychologically addictive.
Benefits last only while the blood is being sampled.

Easy (10): +4 on any skill that the donor has 4+ in.
Moderate (20): +8 on any skill that the donor has 4+ levels in.
Hard (30): +8 on any skill the donor has 3+ levels in.
Legendary (40): Temporarily gain a skill at 1 less level than the donor has.

NOTE: It also gives you the equivalent of Skill Rank 1, allowing you to make the roll!

Assuming you hit the +8, this is equivalent to Rank 3 in a Skill.
Costs in the Book are for 1 Dose of a Donor with Rank 5 Skill. (Rank 4 is available slightly cheaper (-10%?). Rank 3 notably cheaper (1/2 price?) )
1 Dose will last ~1 Round.

How big is a Dose?
Samples (1 Dose) are small blotters with approx. 1 millilitre of blood soaked in them. They do not store very well.
A Vial of blood (one "small donation", such as may be pulled with a syringe) is 10 ml. This will last 10 rounds = 1.5 minutes (usually a full combat), either by swigging the whole Vial and keeping it in ones mouth, or constantly tasting at it. They can be stored in a Blood Cabinet.
(See: https://www.homesciencetools.com/product/test-tubes-small-13-x-100-mm/ )
A Blood Bag (Large Donation, as may be acquired under controlled circumstances, taking ~10-15 minutes) contains 500 ml (just under a pint - nearly an arm full!). This will last 500 rounds, or about 1.5 hours (Cannot be taken all at once! Swig a mouth-full, wait for it to fade, take some more). They can be stored in a Blood Cabinet, taking an entire Small cabinet (and it is overloaded), or 1/2 of a Deluxe cabinet.

For prolonged, narrative use (e.g. A Sampling Party), these times may be increased slightly (e.g. a Vial lasts 2-5 minutes, a Bag lasts over 2 hours).

Examples:
Dance-Off
- The first participant swigs a Vial of blood, keeping it in their mouth, and Dances for a few minutes (by which time you're out of END!). As the Blood wears off, their dancing fades, they start to stumble and lose the beat. The next Dancer then takes over, swigging their vial. With four Dancers (Mack -> Ben -> Orlando -> Gary), this lasts 1.5 minutes each, so 6 minutes, with overlap: 5.5 minutes. Add narrative Bonus, say 10-15 minutes. The Crowd decide the Winner.
Pop-Quiz: Quiz-Master poses Questions. Participants drop a blotter (or taste a drop from Vial) and try to answer. For quick-fire questions, may get more than 1 question per dose. NOTE: Cannot give answers that the Donor would not know.
Research Session: Vials/Bags of blood are kept nearby, and as a Skill is needed, can be sipped at or swigged. If the Skill is deemed Central to the Session, a Bag will be needed for 1 Session. If it is deemed Secondary, it will only be needed some of the time, and 1 Vial will be required (Hit a crucial part of the Session, swig a Vial to get through that problem, move on with other issues. cf: INT Booster).

Taking Donations requires Needles Skill to avoid pain/damage/inefficiency/failure.
Preparing Blotters from Vials/Bags requires Needles Skill to avoid massive inefficiency/loss.

PLAYER USAGE SO FAR:
Party: A few samples were taken to the party. Enough to say "Hi, I brought a little something", but not enough to be A Big Thing.
Billy-O: Started with 1 Bag (~500ml). 1 Session of Who/Where is Billy-O?" (Session 13). Mack and Dr W use 1 Vial each. 1 Session of "What is Billy-O's Skill-Set?" (Session 16). 2 Vials each. That is ~60ml gone. ~440ml remain.

(If Vinnie gets involved in such matters, he will use more than the stated numbers. A WIL roll (Bonus for close supervision) will determine: "not too much more"/"oh s&$t, he drank it all!".)

Also relevant: Blood Memory Skill (INL).
Paraphrased:
(10) - Double Time (extra 1 rnd after tasting)
(20) - 6x time (1rnd -> 1 minute after tasting)
(30) - 360x time (1rnd -> 1 HOUR after tasting)
(40) - 8500x time (1rnd -> 1 DAY! after tasting)
(see: https://maddwarf.co.uk/rpg/blog/2017/08/30/73/ "No Skill" is inherently worse than "Rank 1 Skill")

Feedback please!
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Mad Dwarf



Joined: 09 Oct 2003
Posts: 1595

PostPosted: Wed Nov 29, 2017 12:32 am    Post subject: Reply with quote

Is Blood Sampling over-powered?
Does it allow you to trade Cash for XP (by buying Blood Samples, and therefore Skills)?

For "downtime" skills, it is certainly very powerful.

Pros:
Gives access to Skills the PC does not have.
Can boost efficiency with Blood Memory skill.

Cons:
Must obtain the appropriate Blood Samples.*
Tasting is short-term.
In 'active' situations, must use Actions to take more Samples, or keep a mouthful of Blood (hard to talk, vigorous action might cause you to spit/swallow it).
Requires Blood Reading Rank 3 .

How do you get Blood Samples?
1) Buy them. Book has prices, and we'll work round that for non-listed Skills.
These Samples are sourced by other Bleeders. Constant usage of this resource will have Social Consequences.
2) Source them personally. Hunt out someone with the right Skill, get their Blood, by hook or by crook. Persuasion, intimidation, deception, subterfuge are all valid options. Constant usage of this resource will have Consequences.**

Any feedback appreciated.
----------

*"Blotters" will store for 8 hours. 24 hours in fridge. "Vials" and "Bags" can be extended to 2 months using a Cabinet.
** Vinne has "Stupid Herd", Mack has Inga. These are (currently) sustainable resources. We haven't detailed their skills yet, but they have some!
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Woody



Joined: 10 Jan 2005
Posts: 414

PostPosted: Wed Nov 29, 2017 9:57 am    Post subject: Is it overpowered - no Reply with quote

My 2 penneth

Low level users need a lvl 5 sample.
Mid level users need lvl 4 sample. Both of these are rare.

To get much out of it you need to be both good and have blood memory.
And you need to have got blood reading of 3.

Book price samples are high (I spent about $100 on the party I think). Samples don't keep. Getting of regular deliveries of decent blood is a challenge.

We have been spoiled by Billy-O.

I can pull a lot out of blood sampling as my stats are good and I am a natural psyche. And apart from the Billy-O blood I have no other supplies (Inga does not have any 3s yet) apart from my deal with Chris (which I am getting because he chose to be poor).

But then I would say that..... Smile
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Mad Dwarf



Joined: 09 Oct 2003
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PostPosted: Thu Jan 17, 2019 1:28 am    Post subject: Reply with quote

A revisit.

Blood Sampling (combined with Blood Memory) is VERY powerful.
Assuming that one can get hold of the Blood (which the PCs currently can, and one can assume that other Masters can), then any medium-high rank Bleeder can have pretty much any skill at Rank 3.

Rank 5 Blood may be limited, but if the Bleeder can use Rank 3 Blood, then it becomes reasonably easy to obtain.

THOUGHT:
For PC balance (mainly that Nick doesn't get left behind in the Versatility dept.)
What about a Voodoo Power that has a similar effect? Being able to "borrow" a Skill from the Mind Field?

Input appreciated.
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Woody



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PostPosted: Sat Jan 19, 2019 11:46 am    Post subject: go for it Reply with quote

….
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Urban Spaceman



Joined: 15 Nov 2004
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PostPosted: Mon Feb 11, 2019 5:58 pm    Post subject: Reply with quote

Is it over powered? Yes Gratutously so and getting worse with every edge power you let Dr Watt develop from it.
The Resource cost is fairly negligable at this point. If you want a skill you have it. I can just about compete if the I have the skill already and its in one of my core areas. Otherwise I'm just outclassed.

That said The Fates System is Broken in general and I knew how powerful that thing was when I created my character.

A Vodoo power that does the same thing could well open a whole can of worms. Its either going to be useless or horribly overpowered and there will be a tendency to try to take 2 points and draw a line with an additional methodology.

Honestly I'd prefer to take Vodoo some place else. Not sure where, I'll let you know when I figure it out.
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