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Guest
PostPosted: Tue May 16, 2006 9:40 pm    Post subject:

Friday 26 is possible for me, but I'd need a place to crash after.
Sat 27 is better, but sun 28th is best.

Buzz
I-KP
PostPosted: Mon May 15, 2006 4:59 pm    Post subject:

[cross-posted to Yahoo]

dmuvets@yahoogroups.com, "jeffersonguillon" <j_guillon@...> wrote:
> The only time i can meet up for a chat this week is thurday, but i
> think you have a game on then! Might be able to do saturday eve, but
> won't have much time!
> Next week, i might be able to do Friday, but it would have to be at
> about 17.30, the in-laws are up for the weekend!!
> otherwise, let keep ideas comming over the web!!

Thou art one busy little grognard.

Yeah, Thursday's are out for me really (and Cat, cos he's in the game aswell); unless in case of cancellation but they tend to be short notice. Friday 26th @ ~17:30 I could make. Usually in a pub (Vaults or Crite) by that point! Dunno about Cat or Tim though. (I've cross-posted, if they respond I'll post back here or direct.)
I-KP
PostPosted: Mon May 15, 2006 7:58 am    Post subject:

[cross-posted to yahoo]

"jeffersonguillon" <j_guillon@...> wrote:
> IKP, glad to have you on for the ride! do you want to try and arrange a
> meet to discuss ideas, re a multi player ww2 game? Tim and Cat might be
> interested in this as well!

I'd be delighted, mate. Wink

> I now have the Flames of war WW2 rules system
> (http://www.flamesofwar.com/)
> Its 15mm, and it looks like a really good Company level system. So
> depending on the aquisition and painting of figures (half way to an
> Italian Bersaglieri force) i would definatly like to push for this
> system, otherwise a spearhead or crossfire game would be quite cool!!

15mm, eh. Bum. Everything I have is 1:300 or 1:72/76.

> Either way, i quite fancy a Mid war North africa game.
> Let me now your thought on this, so that we can get on and have plenty
> of time to organise something!!

Strangely enough Cat has designs on exactly the same theatre! We've had preliminary discussions re this on the mute. (Don't worry, I'll cross-post.)

> cheers all, and have a good week!
> (All please note that i have lost all access to the mute point at the
> moment. I only had access at work and for some reason, i cannot access
> anymore, and i don't have web access at home...Sad....so either contact
> me through here or on my hotmail at J_guillon@...)

Weird. What happens?
cat
PostPosted: Sun Apr 09, 2006 1:28 pm    Post subject:

Buzz wrote:
What areas/ periods are we looking at doing?

North Africa, mainly 1942-43 but can do earlier, I just neet to know what you can field... (Buzz, read your PMs!)

I have some vague ideas about games but want time to plan (something I don't have much of)

Tim, if you want to build more forts, go for it.
Guest
PostPosted: Sat Apr 08, 2006 10:03 pm    Post subject:

What areas/ periods are we looking at doing?

I remember agreeing to operation Torch (Morocco, Algeria, Tunisia / 1st Army) 8th November 1942.

But do we also do the western desert?
(Libya, Egypt/ 8th Army)

And finally, what extra/ optional rules are we using?

Buzz.

Also willing to do crossfire.
I-KP
PostPosted: Fri Apr 07, 2006 7:04 pm    Post subject:

Sounds ideal, Tim. Top stuff!

Couple of months?! I'll need a WW2 fix long before then. *rattle* Well, I'm gonna get some terrain done and paint up the boards well before then for some experimental one-offs. (Also to try and rekindle some interest in Crossfire - the initiative one.)
Tim
PostPosted: Fri Apr 07, 2006 12:13 pm    Post subject:

cat wrote:
4 should be enough


4! Shocked How many of these forts are there in North Africa...Wink

No problems, 4 it is. They may be very similar, or possibly identical.

cat wrote:
Remember then need to be able to hold 3 stands


Planning on using a 3 x 3 base, similar to the BUA templates, and probably building up around the edges. I'll do one and we can size it up, to make sure.

Cheers,
Tim
cat
PostPosted: Fri Apr 07, 2006 11:59 am    Post subject:

Tim wrote:
I-KP wrote:
Fort Capuzzo after the Desert Rats had their way with it in '41:


French foreign legion style then!


Remember then need to be able to hold 3 stands
cat
PostPosted: Fri Apr 07, 2006 11:57 am    Post subject:

Tim wrote:

a) When are these going to be needed by?
b) How many are we likely to need?


a)4 should be enough
b)Couple of months
Tim
PostPosted: Fri Apr 07, 2006 7:22 am    Post subject:

I-KP wrote:
Fort Capuzzo after the Desert Rats had their way with it in '41:


French foreign legion style then!

Ok, two questions:

a) When are these going to be needed by?
b) How many are we likely to need?

Cheers,
Tim
I-KP
PostPosted: Thu Apr 06, 2006 6:32 pm    Post subject:

Tim:

Go for it! I've got enough other stuff to make up.

Fort Capuzzo after the Desert Rats had their way with it in '41:



Rob:

Excellent. You can bring it with you when you turn up for a battle then, eh. Wink Actually, I'm not sure when that will be but the sooner the better IMO.


Cat-smoke (<-- now there's an unusual mental image):

That makes sense I suppose. Like it.


I've got a bunch of felt so I can make a start with basic 2D features (Dunes and Trails to begin with).
cat
PostPosted: Thu Apr 06, 2006 8:55 am    Post subject:

I-KP wrote:
cat wrote:
Forts 3"x3" (use a BUA section with bunkers on it)

That's a fort. (Sorry, I'll get my coat.) I could get some of those made up in wood without too much hassle. *thinks...*

Was just a sugestion. Forts work similar to BUAs but give better protection (+2 def) and are harder to to attack.
Will only need 2 or three at most anyway...
Quote:

cat wrote:
Dust 1 1/4" x 3 3/4" (probabily use 3 smoke markers)

How would these work then? Random movement / manifestation?

In certain senarios (as per the book), any vehicle moving over combat speed create a dust cloud (1 1/4 x 3 3/4) behind it. This can be spotted at 21" and I think can block LOS (need to check that).
Rob
PostPosted: Thu Apr 06, 2006 8:24 am    Post subject:

I have a load of 1/300 th buildings, roads, trees etc somewhere in the house.
will try to find it and let you know
Rob
Tim
PostPosted: Thu Apr 06, 2006 7:33 am    Post subject:

I-KP wrote:
I could get some of those made up in wood without too much hassle. *thinks...*


I might be able to make forts, I have some random small bits of wood that could be bodged into a fort... Wink

If someone lets me know what sort of configuration to bodge them into i.e. do we want subsections on it, or is it a fort that the French Foreign Legioen would be proud of?

Posting images might help. Or IKP can do it, if he wants.

Re: Wool
Noooooooo, more velcro terrain Twisted Evil

Cheers,
Tim
I-KP
PostPosted: Wed Apr 05, 2006 8:04 pm    Post subject:

cat wrote:
Trails (+3 speed for tracked and wheeled)

Yeah, I was going to make up some 'wiggly' trail sections - much like our current river sections - to represent these.

cat wrote:
Forts 3"x3" (use a BUA section with bunkers on it)

That's a fort. (Sorry, I'll get my coat.) I could get some of those made up in wood without too much hassle. *thinks...*

cat wrote:
Dust 1 1/4" x 3 3/4" (probabily use 3 smoke markers)

How would these work then? Random movement / manifestation?

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